ago. He can diplomacy, he can fight, he can tank, he can heal, and he can buff. Swords Bard has access to the Dueling and Two-Weapon Fighting styles. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Paladin 6-7/ Barbarian 3 / Charisma Caster X is a really cool build. If you're struggling, there's always an option to stick to Paladin and respec on 8. A paladin 2 / valour bard 10 is IMO by far the strongest build in the game. 8 – Bard 2: Jack of All Trades Song of Rest 3rd-Level Spell Slots: 3rd-level slots means upgrading Armor of Agathys. Even if Valour Bard is an RP choice, the Paladin skills and proficiencies allow for that style of play. The combination yields 24d8 extra total smite damage per day. Paladins are champions of holy power, heralds of thei. Paladin is easier to play, but more "boring" to some people. I would probably go 2 paladin and then the rest bard. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which. Posted by u/[Deleted Account] - 1 vote and 3 commentsStarting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense. For the most part he is a bard with one level…For bard spells I've picked up: Bane, Faerie Fire, Healing Word & Identify to start with. Ranger. ccjmk Bladelock • 5 yr. A bard with 3 chord courage buff is the wet dream of all burst classes to have, as their numbers get nearly doubled during it. They both do the same thing with slightly different focus. If you are going for paladin bard multi class you probably want to go for 2 - 10 or 7 - 5. Just lovely. The best race you can pick for a Lore and Swords Bard is the Human or High Half-Elf. . The spell slots are a common pool but for example, my Paladin doesn't have War Caster and has a magic harp that raises the DC of Bard spells by 2. For context, my character is a Leonin Lv. As a bard you can still get the high level paladin spells with magical secrets. Can you use your spell slots granted by multiclassing to a bard as fuel for the paladin's divine smite?Bard 6 -> Paladin 2 -> Bard X (i. Nonetheless, the Draconic Bloodline is still a D&D 5e sorcerer subclass and has to be built carefully. So a lot of this depends on how you like to play. I'm excited to play the character, I'm just not sure if fitting in Bard levels is reasonable or not. Spells: Glyph of Warding! Such a versatile spell for Damage and CC! Level 7: Bard 6. Bards are damn good. ago. 1st Level Paladin Spells (most often prepared): Bless, Cure Wounds, Shield of Faith, Thunderous Smite. DnDMemes is a community dedicated to memes about DnD and TTRPGS. Your party can benefit a lot from the "battlefield control. Bard is more caster oriented and HK is more big man with big sword oriented with some glowy angel shit. A bard really needs to be a Valor if he doesn't want to be a buffer, but a bard can be really versatile cuz of the 4 (8 if chosen college of lore) spells he can "borrow". Paladin / Bard (Image Credit: Nowis-337) Paladin’s have a reputation for their high charisma, and that means that bard actually is a class that mixes well with. From paladin you get heavy armor, divine smite, extra attack, aura of protection, decent fighting style. Paladin is easier to play, but more "boring" to some people. My "worst" build was a Goblin Paladin/Druid, made with the intention of Smiting in Wild Shape. Levels: Bard Swords 6 then 2 levels in Paladin Ancients then finish in Bard gets you some amazing smites - max Dex/Cha. I guess technically Paladin is cheaper because you don't take Heavy Armor like Bard usually does. Which shouldn’t be too hard to do as the required ilvl for supports to get into parties is substantially lower than for dps. The bard and cleric both serve a support role. Wizard feels off cause you start as an amnesiac. ago. Almira, the tiefling bard, seems Neutral Good to me. All of you are just mad delusional and think you are giga smart for saving potions "so you dont have to buy them later" when you just make the game harder for yourself and probably use all the revives on. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). So far I'm actually likeing the idea of going. Regular paladins are incredible, too. Bard - Like the Paladin, the Bard is a very popular class due to the success of the support role in Lost Ark. It should be possible - maybe exceedinly hard, but possible - to resist the urge. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I’m looking to make either a Bard/Warlock, or a Paladin/Warlock. I tend to create characters because I like them, not for power (e. Also consider: Monk/Paladin/Bard. Runic Tunic Jul 18 @ 11:06am. A lot of people have recommended Paladin because they’re tough and go well with the Bard. You get heavy armor and voice of authority from cleric. I’m going to suggest another with Paladin 6 / Lore Bard X. Barbarians are generally better at dealing damage. Pick up Warcaster with your first ASI or your Vuman Feat if you take your first level in Bard so you can start carrying a shield. That's most of the best bard features right there. Vengeance Paladin 6 gives me access to armor, Protection Fighting Style, Lay on Hands, Aura of Protection and support spells such as Bane, Protection from Evil and Good, Bless, Lesser Restoration, Hold Person and Cure. Paladin is more braindead, I mean, everything but 1 skill buff/shield is press and effect, no matter where your alies are. Even one level of sorcerer gets you four cantrips (the same amount a level 20 bard knows), and two new level 1 spells. Sounds like you know what you're doing. Jul 25, 2015. D-Is-For-Demon. So I've got a Paladin 5/Bard 4 right now in a current campaign. if you like a more complicated (often infuriating if bad team mates) but way more rewarding, play bard. You'll get more lay on hands and spell levels for smites or healing words along the way to help with the healing issues. Its features revolve around durability, elemental damage, flight, and other things that are always useful in almost every D&D campaign. Looked around the table one game and every spell caster had a spell DC of 11 or less. Lvl 2: Hexblade for Hexblade. Elf: Elves get a DEX bonus which can somewhat help the AC of a Bard, and can give melee Bards a boost with attacking. . 15 str +1 lvl 8 12 dex +2 race 14 con 11 int +1 lvl 12 8 wis -2 race 15 cha +1 lvl 4. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. You end up with the same amount of skills, just fewer choices for the fist two. Paladins are generally better at surviving damage. 1M subscribers in the dndmemes community. Paladin’s Aura is just that good that it’s worth delaying spells for it. ago. It's much more obvious when a bard puts down a healing area. Best Baldur’s Gate 3 Tiefling background. For the half casters (Ranger, Paladin, Bard, Artificer and some subclasses), it's better to not think of the magic as actual magic. That combination makes for a great Paladin. Ranger - stealth and scouting, single-target damage, maybe a bit of battlefield control. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense,. 2 levels of Paladin gets you the weapon proficiencies you want, access to 1st level Paladin spells to help with a bit of. Bard provides a plethora of bonus actions and concentration. With the Paladin and Bard multiclass. Look at the multiclassing table to learn your amount of spell slots. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. You end up with the same amount of skills, just fewer choices for the fist two. The classes naturally dove tail to no one’s surprise. Bard also suffers from arcane spell casting failure in armor Alchemy is only the source of magic for alchemist artificers. I went conquest paladin/lore bard. But those who do typically choose evil gods who match their beliefs and actions, but there are antipaladins who worship a few non-evil deities, presumably because of their more destructive,. Your speeches and teachings calling for an uprising of the peasantry have become. Bards get more spells, and the College of Eloquence abilities are all perfectly. A bard in service to the god of entertainment can act like a paladin, and also enjoy the 6th level perk of whichever college you choose. Indeed for my evil run, I will probably choose a vanilla Tav over Dark Urge. Type Ones, who are bound by strong principles and urges to do good, are sure to fit well with the choice of a paladin. And bard has BOOBA. Like my pala is 5x3+1 just because i rolled a 10/6, he does akkan with lvl 5 gems and gets radiant basically every gate (a noble here and there happens but even then my uptimes are like 85/90/40+. You need to get to your extra attack as soon as possible. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Barb 5 -> paladin 4 -> barb x. Such an awesome build. In this case level 8. Roleplay like a madperson, stab some things, cast some. They are famed for their hedonistic tendencies and lack of restraint, a trait that often leads them into trouble. Pick up Duelist fighting style from the College of Swords at Bard Level 3 (CL 5) so our hits land harder. Level 2: Paladin 1 -> I like to grab Paladin early, so we can get Healing Radiance, and more importantly, for the Paladin [and Ancients] dialogue options. Either way (or if staying in bard) I'd put your dex to 16. Amazingly fun build. All pally mcs have the same breakpoints. Paladin is considered the easiest to play because blessed aura gives healing AND damage to party members. From lore bard you get cutting words which is excellent for reactions, magical secrets at bard 6 lets you pick up amazing stuff like haste, and counterspell. Paladin 2 / Hexblade 1 / Swords Bard X is also pretty good. I would go for fallen aasimar, if they are in, and if not, then, either half-orc, dragonborn, or even a drow/half drow. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense Paladin 2 -> Swords/Valor Bard X. And unfortunately, Bard is a little bit underwhelming at low levels just like Paladin. Regarding A-Game Paladin: while I mentioned the build a bit, there's a few problems with establishing the full Paladin 20 build, namely the need for high Int and Wis. Paladin/Bard Smite Question. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Check them before deciding. Take the Devil's Sight Invocation (for the advantage combo) and Eldritch Mind (makes your concentration safe with Resilient: Con). You end up with the same amount of skills, just fewer choices for the fist two. Both of these colleges benefit greatly from the extra utility offered by these. ) So that's basically it: opportunity cost. Spells: Grab Hypnotic Pattern Level 8: Oath of Ancients Paladin 2 - Defence or Protector Fighting style. You could also just take two levels of paladin and go into valor bard and get your extra attack at level 8 (bard 6). Bard is much better in content that is already excelled at than paladin. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. ago. Aereni High: +2 DEX isn't bad as it can help with AC and stealth. If you want a Fae knight gish, best imo would be Paladin/Archfey Warlock multiclass. Just came across a lovely video. Paladins actually have some of the best clear times in Chaos dungeons, but it will require a separate skill sheet and gear set. Divine Smite (Paladin, Level 2) which gives the Barbarian/Paladin a means to imbue at least 2d8 Radiant Damage to an opponent at the cost of a Spell Slot. Requires a better understanding of boss patterns, class positioning, and are way more squishy than Pally, almost every bard wants Heavy armor 3. Paladin/Bard: Inspiring Battlefield Commander. I'm in a campaign that will go all the way to 15 or 20 and even in that one, I'm lukewarm about doing the. It's a relatively simple concept: pair Paladin with a Charisma caster like Bard, Sorcerer, or Warlock to take advantage of their combat. Dueling is better, but Swords bard also gives that so we'll take Defense for now. There are a few nice builds for Bards: Classic vanilla bard. So if you don't want to play a tank just play whatever Bard you want. Raise CHA as high as possible, get a Rapier and Weapon Finesse, then use Greater Heroism and Inspire Courage to do some damage. Asi is every 4 levels. Until then, you're a standard S/V Bard. And much like their WoW counter-parts, Lost Ark’s Paladins are a tanky, melee support with higher damage output. I like college of lore personally. Also consider: Monk/Paladin/Bard. Much like the paladin, the antipaladin gains their power from their twisted and evil personal code and do not necessarily need to worship a single deity. I think your best bet is probably Redemption Paladin 6 for extra attack and that Aura to just be a solid martial combatant and support, and then Eloquence bard the rest of the way after that after that to add more spell slots, spell options, and bardic inspiration. Picture, if you will, a pint-sized troubadour with a lute in hand and a grin on their face. However, dexterity is also a common saving throw for damaging spells. The rogue bard seems like an oxymoron if you only refer to the usual stereotypes. However the bard that isn't healing outputs better damage buffs. Mountain_Revenue_353 • 2 mo. If you're only doing a 3 level dip in Bard, Swords. Paladin - single-target damage, Aura of Protection (yes, that's a dedicated role) and low level buffs if done right. Bard gives lots of utility, spell slots, and unique attacks. Expertise in Athletics makes you a knockdown/grapple/control machine. ago Aug 2013 Location The aether Gender Palabard Build! *Mulitclass Paladin Bard Building a Wood Elf Paladin Bard, how does this look, it focuses on Nature and such, choosing the Oath of the Ancients and singing to animal friends. Rational_Engineer_84 • 2 mo. Level 6: Bard 5. If it was me, I would probably just go pure Swords Bard or pure Conquest Paladin for a level 11 campaign. If you allow the light to die in your own heart, you can't preserve it in the world. Ideally, you’d have a different Race than the one I’m using so that’s either a Half-Elf or Human to gain Shield Proficiency. And while this might seem like the perfect fit for a caster bard, even bards who focus on swordfighting will enjoy this–picking up sorcerer gets you. I think going Bard will feel a bit meh by then 😅 I'd usually aim to get to Extra Attack before multiclassing. If your group is good, then paladin is the better 'healer' since he outputs damage buffs without sacrificing heals. as fun is 100% subjective, the only one to answer that question is yourself. i kind of went off kilter with him and gave him low charisma, but he thought he was very persuasive. This sense of righteousness is the bread and butter of Paladins. [Bard levels] + [ (Paladin levels)/2, rounded down] = total spellcaster level. The oath of glory is the most versatile oath for Paladin, they are the Paladin bard, in mechanics and flavor. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. But after seeing the party make-up, I think we need more front-line and healing capabilities. Half-elf. Paladin and Sorcerer alone is still an excellent multiclass. the downside is that they don't get extra attack. Lore bard is really good, because you get those magical secrets earlier, and cutting words is a nice debuff. At 6 you’ll still have +4 in each, but at 3-5 you’ll have +3 str +4 cha instead on +3 to both. -A Frontliner like a Barbarian or an artificer, or a tank focused Fighter or Paladin -A Skill monkey like a Rogue or a Bard -Someone that can cast revivify like an Artificer, Cleric, Druid, Paladin, or Ranger. Zariel Tiefling: Paladin, Bard, Warlock, Rogue; More Baldur's Gate 3 guides. See more posts like this in r/BG3Builds6 Paladin / X Bard. Half-elf. You end up with the same amount of skills, just fewer choices for the fist two. Paladin 7 is very powerful but I'd probably go into Warlock rather than Bard. Multiclassing in 5E requires a massive sacrifice in ability, and its compounded for spellcasters. I am not yet settled on cantrips yet When I hit 3rd level I'll take Paladin and pick up interception fighting style I'll be able to swing a hammer and provide support through spells, minimal bard dice, and reactions to reduce damage on my allies. “ Not excited about making an heroic Bard and leveling him up to 110 just to complement the Paladin and Mage (Earth). I could take it all the way till 9th level spells with bard still at this point. Bard 14/Paladin 6 would better fit that mold. Right and you'd gain a second level spell slot when going Paladin 10/Bard 3. However, D&D 5e has relaxed the restrictions on paladins to allow for morally dubious behavior. So a 'Sorcadin' is a better caster and more effective in combat while a 'Palabard' is a bit tougher and has more allround skills. He trades off some early level efficacy for a mid to late-game punch. You end up with the same amount of skills, just fewer choices for the fist two. Along the same lines, divine grace (paladin 2nd) is one of the strongest class features in the game. 5. Paladin. 5th edition has totally overpowered bards by giving them full spellcasting levels and the fact that you can combine it with divine smites for free makes this build absolutely busted. There’s like 0 bard in Gabriel and you don’t have to be a bard to have a charisma stat. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. 13. Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. Or. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. As a Lore Bard, I’ve been a Commander, an Assassin, a Healer, a Mage, a Pickpocket, a Scholar, and a Clergyman - the possibilities are endless. If you're looking to sink serious levels into a multiclass, I wouldn't suggest Swords or Valor since you've already got Extra Attack. You could start as Paladin (which also gives you the nice bonus to Wis saves), then go Bard for at least 4 levels. You end up with the same amount of skills, just fewer choices for the fist two. Paladin Bard Multiclass Guide for Dungeons and Dragons 5e. I’ll add another reason. Bard all the way. Either one of those gets you the ability to attack with Intelligence, but that’s at the cost of 3 levels. And in the Races rap, in the elf section on resistance to charm, the paladin said you could have just asked or something. Say 12+ minimum. In the table top, a tenet of the ancients is. Race: Hobgoblin or V Human. My team consist of astarion,. Paladins are also a bit more group oriented, with their auras and channeling and healing. Getting more spell slots earlier is gonna be better then most of the oaths 7th lvl sure imo. 5E, Level 13, long campaign, retiring old Druid Lizardfolk character, wanting to play a more charismatic and talkative type. Satyrs are a cross between humans and nature spirits and appear like a half-humanoid, half-goat hybrid. For example, Paladin 6/Bard 6 would gain access to a 5th level spell slot and get up to 3rd level bard spells and 2nd level paladin spells; paladin 12 only gets up to 3rd level spell slots and spells. So, based on that, I would go Paladin 8/Bard 12. Bards and Sorcerers for that reason, are one of the best multiclass combos. You can play another Charisma class and still play vastly different from a Bard. Jack of All Trades boosts otherwise lackluster initiative. Paladin / Bard (Image Credit: Nowis-337). However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Bard and Sorcerer both seem like strong ways to finish out the build. Paladin 6/Bard 14 is a more popular split. I’m going to second u/Rhythm2392’s Paladin 2 / Swords Bard X. Ranger - stealth and scouting, single-target damage, maybe a bit of battlefield control. Extra attack at 5 and aura at 6 are huge. The Paladin and Bard Multiclass [Screenshot Captured by eXputer] From the impression of BG3, it seems that Bard is a very dedicated class. POV: You're a Vengeance Paladin in the Goblin Camp. Satyr Racial Stats 5e SO, What was the most fun way you have played a Bard? i had a short lived Bard that made it level 3 before he met his demise. Naw, From a practical leveling Perspective, if starting at low levels, Paladin to 6 first and then branching out for more spell slots with bard is just going to feel much more Streamlined and rewarding. Just with 2 levels of Paladin here, you’re going to bring your Armor and Weapon Proficiencies with you. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. I was thinking about doing a…brokenURL • 2 yr. Paladin/Bard into Hexblade is so popular because it’s just a 1 level dip. Of course, a straight paladin or a straight bard work very well too. From Paladin you gain heavy armor, martial weapons, and Divine Smite for burst damage. Some folks like 2 levels of Paladin into Sorcerer X, but this is a mistake. Both are mainly Swiftness, except Bard has a Spec build which is used for specific/niche scenarios. From paladin you get heavy armor, divine smite, extra attack, aura of protection, decent fighting style. Not much use to take bard 2 if your only level 10 for the last fight. ). He has to behave in a manner that is worthy of his hammer Mjolnir. Paladin 2 Bard 8 is substantially better than bard 8 and may be better than bard 9. Picture, if you will, a pint-sized troubadour with a lute in hand and a grin on their face. While I agree that Swords Bard generally is the best option if you're only going to be taking 2 levels of Paladin, a Paladin 2/non-Swords Bard X build can get kicked up a notch if you go with a race that can obtain the. Glyph Aug 29 @ 9:41am. Bard - Like the Paladin, the Bard is a very popular class due to the success of the support role in Lost Ark. Roleplay like a madperson, stab some things, cast some. But you get 4-5 uses of the psychic blades, dealing 3-8d6 depending on level. I'll waste a spell slot just so I can have a certain eye and hair color). Not exactly a Bard/Paladin, but a "Barbarian"/"Paladin" with ranks in Perform (really Tough/Thrasher/Street Warrior/Holy Knight with Celebrity occupation, which is pretty close). But it was super fun to play a odd ball character like that. Suddenly, an enlarged Dwarven Paladin comes out of nowhere swinging a hammer and smiting enemies, using misty step to close the gap. Level 9+ Up to you! - You can either advance further in Ancients Paladin to get access to Moonbeam and Misty Step! I just played this for like a year, really enjoyed it. You end up with the same amount of skills, just fewer choices for the fist two. Pick up Defensive FS from Paladin at 2. You also get access to the Blade Cantrips to make your melee damage relevant much earlier than you would without Extra Attack. Paladin 1 / Hexblade 1 / Paladin 6 / Lore Bard X is similar. Bard is more "engaging". It's certainly better to focus on the bard side. However, I think the other benefits of Warcaster make it valuable too. Elf: Elves get a DEX bonus which can somewhat help the AC of a Bard, and can give melee Bards a boost with attacking. Using a multiclass benefit applies to other builds too. Paladin is the best multiclass option for a melee-centric Bard build. Paladin/Bard into Hexblade is so popular because it’s just a 1 level dip. I would probably go 2 paladin and then the rest bard. Business, Economics, and Finance. Paladin is probably the more forgiving of the two choices as it is more independently capable and as long as you have a smite evil left you have a solution that ranger between alright and good. I had a player try one out - she was a Half-Drow Swords Bard who eventually discovered Eilistraee, and became her champion (Paladin 2). I recommend only 2 levels into Paladin for divine smite. This is why a lot of people 'water' down bard with stuff like Sharpshooter. Paladin would be mostly smiting and Eldeitch Blast for range as well. Fighter and Sorcerer feel like blank slates that you can easily paste Durge's persona onto as well. Starting at lv 14 I'm likely going for Vengeance Paladin 6/Hexblade 1/Lore Bard 7, with any additional levels going into bard. That sounds like it would take a long time, including a lot of mind-numbing Gribbles. Since Paladin don't get too many spellcasting options, I multiclassed 1 level into Bard. Take swords bard to 5th, then 2 levels in paladin. 9 – Bard 3: Bard College: College of Lore Bonus Proficiencies: – Any 3 Cutting words Expertise: – Any 2: This level brings access to 2nd-level bard spells, notably including. Those recharge on a. Bardlock is also good, but probably more range oriented unless you choose College of Swords and Pact of the blade, which isn't really what you're looking for. 1. From there you could go full bard the rest of the way or pick up the L7 aura buff for paladin if you like it. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). Even still, it's only a half caster. I generally feel like other bard subclasses are best multiclassed with Paladins, such as whispers (for the extra hard smite), but that’s not such a big deal. Pick up Duelist fighting style from the College of Swords at Bard Level 3 (CL 5) so our hits land harder. The bard dialogue and the ability to perform music in the bleakest of environments is just spot on for that paladin!Scouter. But hey, they seem pretty happy with it, ignorance is bliss I guess. Like 4 units distance. Paladin Bard Warlock Sorcerer Multiclass. GiganticGoblin • 1 yr. They're both good and are getting better once we finish our relic sets and have 100% uptime on that party buff. This isn't a videogame where drawing enemy aggro is a mechanic or guaranteed at all. 3. Then Bard until the end. Subclass is at 3 but like I said there is nothing you get from a paladin subclass that's better than magical secrets. This seems like it works well thematically, but it also adds significantly more smite slots, gives not one, but two fighting styles to the barbarian, gives expertise, and adds the sword bard d6 to the number of double-able smite dice. You could start as Paladin (which also gives you the nice bonus to Wis saves), then go Bard for at least 4 levels. Preserve Your Own Light. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Going with these two classes provides perfect synergy. so basally got killed this way. A Halfling Bard is not just a musician, mind you. Both the bard and paladin uses courageous buffs which are "increase 15% damage of team + added 6% damage of caster's attack". I'd go College of Glamour over College of Swords though. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. You can play a spell casting bard that does support, damage, or a bit of both. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Typically, Paladins stick to a moral code prescribed by the deity they follow. If the Paladin is out-damaging the entire rest of the party combined, either the rest of the party is hot garbage or the Paladin is burning all of their spell slots for divine smites. Both are good tanks. Strong and influencing, but short sighted or easily distracted. B Tier: Destroyer, Scrapper, Shadowhunter, Sharpshooter, Soulfist. g. Bardadin - Paladin Bard Build. Pick up Defensive FS from Paladin at 2. Bard, Entertainer - Traveling Performer: You use your musical or performance talents to excite and amaze the crowds, earning fame and coin for your impressive skills. It's for Odyssey of the Dragonlords…In the table top, a tenet of the ancients is. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. That said, a single level of cleric is really nice for. Just like on a Sorcadin, either Paladin 2/Bard X or Paladin 6/Bard X is typically going to the best choice for level splits. Paladin isn't weaker than Bard nor vice versa. You’ve got a few healing spells to supplement other support characters in the party, and you’ve got a few powerful 1st-level spells for dealing damage, like dissonant whispers and thunderwave to fall back on for. Baldur's Gate 3 companions. CryptoHalf-elf is probably the better race here anyway - as a valorous bard you base on cha and con, and they get bonuses to that. A writer, musician, or performer at heart with a deep and abiding love of nature. Paladin 2 -> Swords/Valor Bard X. Some heals, okay shields. You misunderstand class/class means multiclassing so a bard/paladin is a bard multiclassing paladin. Warlock and Sorcerer are more popular options, but Bard isn't bad either. A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. Both classes are charisma based and vicous mockery gives you a cantrip you can cast from a distance when trying to clode thr gap and not waste a turn. You might be able to go 5 paladin to get extra attack and then bard. He is so dedicated to his revenge and his beliefs and so skilled in oration and intimidation that no one. • 27 days ago. Bard gives lots of utility, spell slots, and unique attacks. Bard is like: You need Heavy Armor Engraving to be taky, you give buffs but need to think when to give them, requires some positioning to give shields. They also don’t have the strongest. Came here to mention mixing paladin with sword's bard (Bardadin), but it looks like a few other people have it covered. The Paladin Class is a Heavy armor user with Cleric-like healing and support abilities, but make a wrong move either in or out of combat,. Consider taking inspiring leader at level 8 instead and flavoring it as your storytelling. Take Bard as far as you like. Tieflings would suit an Outlander, Hermit, Urchin, or. Sitting opposite to the Bard, the Paladin’s healing is much more effective in small, consistent doses. Finally we got a twilight cleric, a wildfire druid, and a name-calling wizard. They are also a master of magic, able to weave spells and incantations into their. Cleric/Paladin/Warlock don't really fit well cause having another patron muddies the water. under no circumstances should you start Bard then go Paladin before Bard 5 (3rd level spells) or Bard 6 (Swords Extra Attack) Basically, first choose between DEX or WIS saving throw proficiency. 6 levels of swords bard, 2 levels of paladin for smites and 4 levels of abjuration wizard for spells learned from scrolls. Obviously the Gold Dwarf is great for tank builds like the paladin, whereas the Shield. The Druid surprised me with their spell selection and the natural recovery ability is fire. Just imagine from the enemies POV, they hear a distant melody play and then out of the silence they hear some heavy clanking like armor, but see nothing. 91. Johnson and Ra's Al Ghul. As for race, i am torn. at high. Paladin 2 into Bard X is another one that is better saved for a high level start. Bard all the way. No, that was part of comments that paladins have less attacks somehow and was adding on that a paladin can MC just like a bard can. You basically play like a Paladin with better casting. If they wanted the magic boost, it might make more sense to start the multi-class at 11 instead of 10 (you'd then gain a new slot each level and also get the bard's 1st/2nd level spell list plus some. 1. The sorcerer/paladin combo is widely regarded as one of the best multiclass pairings in the whole of D&D 5e. This way you can still unlock 6th level spell slot and also cast 6th level wizard spells like chain lightning, or globe of invulnerability. Some folks like 2 levels of Paladin into Sorcerer X, but this is a mistake. Bards don't buff. A Tier: Artillerist, Deathblade, Glaivier, Sorceress, Striker. Bardic inspiration isn't as bombastic as some of the support spells.